Game System

Projectile System

A Responsive and optimized projectile-based attack system for an FPS-style waterball ability

Year :

2024

Client :

81onyx

Project Duration :

2 Days

Key Features:

Created a responsive and optimized projectile attack system for an FPS-style waterball ability used in multiplayer combat. The system features smooth physics, accurate hit detection, and impactful player interactions.

Key Features:

  • Custom Projectile Logic – Launched waterball projectiles using physics-based movement with BodyVelocity, VectorForces, and FastCast for accuracy and consistency.


  • Impact Detection – Implemented precise raycast-based hit detection to ensure instant hit responses with no visual delay or desync.


  • Dynamic Knockback System – Applied directional knockback based on projectile velocity and hit angle, creating a realistic water impact effect on players.


  • Integrated Visual Effects – Added splash VFX, sound effects, and optional screen shake to enhance hit feedback and combat feel.

This project strengthened my experience with networked physics, responsive combat interactions, and smooth, client-friendly projectile systems.

Game Showcase:

More Projects

Game System

Projectile System

A Responsive and optimized projectile-based attack system for an FPS-style waterball ability

Year :

2024

Client :

81onyx

Project Duration :

2 Days

Key Features:

Created a responsive and optimized projectile attack system for an FPS-style waterball ability used in multiplayer combat. The system features smooth physics, accurate hit detection, and impactful player interactions.

Key Features:

  • Custom Projectile Logic – Launched waterball projectiles using physics-based movement with BodyVelocity, VectorForces, and FastCast for accuracy and consistency.


  • Impact Detection – Implemented precise raycast-based hit detection to ensure instant hit responses with no visual delay or desync.


  • Dynamic Knockback System – Applied directional knockback based on projectile velocity and hit angle, creating a realistic water impact effect on players.


  • Integrated Visual Effects – Added splash VFX, sound effects, and optional screen shake to enhance hit feedback and combat feel.

This project strengthened my experience with networked physics, responsive combat interactions, and smooth, client-friendly projectile systems.

Game Showcase:

More Projects

Game System

Projectile System

A Responsive and optimized projectile-based attack system for an FPS-style waterball ability

Year :

2024

Client :

81onyx

Project Duration :

2 Days

Key Features:

Created a responsive and optimized projectile attack system for an FPS-style waterball ability used in multiplayer combat. The system features smooth physics, accurate hit detection, and impactful player interactions.

Key Features:

  • Custom Projectile Logic – Launched waterball projectiles using physics-based movement with BodyVelocity, VectorForces, and FastCast for accuracy and consistency.


  • Impact Detection – Implemented precise raycast-based hit detection to ensure instant hit responses with no visual delay or desync.


  • Dynamic Knockback System – Applied directional knockback based on projectile velocity and hit angle, creating a realistic water impact effect on players.


  • Integrated Visual Effects – Added splash VFX, sound effects, and optional screen shake to enhance hit feedback and combat feel.

This project strengthened my experience with networked physics, responsive combat interactions, and smooth, client-friendly projectile systems.

Game Showcase:

More Projects

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