Game System
Projectile System
A Responsive and optimized projectile-based attack system for an FPS-style waterball ability
Year :
2024
Client :
81onyx
Project Duration :
2 Days



Key Features:
Created a responsive and optimized projectile attack system for an FPS-style waterball ability used in multiplayer combat. The system features smooth physics, accurate hit detection, and impactful player interactions.
Key Features:
Custom Projectile Logic – Launched waterball projectiles using physics-based movement with BodyVelocity, VectorForces, and FastCast for accuracy and consistency.
Impact Detection – Implemented precise raycast-based hit detection to ensure instant hit responses with no visual delay or desync.
Dynamic Knockback System – Applied directional knockback based on projectile velocity and hit angle, creating a realistic water impact effect on players.
Integrated Visual Effects – Added splash VFX, sound effects, and optional screen shake to enhance hit feedback and combat feel.
This project strengthened my experience with networked physics, responsive combat interactions, and smooth, client-friendly projectile systems.
Game Showcase:
More Projects
Game System
Projectile System
A Responsive and optimized projectile-based attack system for an FPS-style waterball ability
Year :
2024
Client :
81onyx
Project Duration :
2 Days



Key Features:
Created a responsive and optimized projectile attack system for an FPS-style waterball ability used in multiplayer combat. The system features smooth physics, accurate hit detection, and impactful player interactions.
Key Features:
Custom Projectile Logic – Launched waterball projectiles using physics-based movement with BodyVelocity, VectorForces, and FastCast for accuracy and consistency.
Impact Detection – Implemented precise raycast-based hit detection to ensure instant hit responses with no visual delay or desync.
Dynamic Knockback System – Applied directional knockback based on projectile velocity and hit angle, creating a realistic water impact effect on players.
Integrated Visual Effects – Added splash VFX, sound effects, and optional screen shake to enhance hit feedback and combat feel.
This project strengthened my experience with networked physics, responsive combat interactions, and smooth, client-friendly projectile systems.
Game Showcase:
More Projects
Game System
Projectile System
A Responsive and optimized projectile-based attack system for an FPS-style waterball ability
Year :
2024
Client :
81onyx
Project Duration :
2 Days



Key Features:
Created a responsive and optimized projectile attack system for an FPS-style waterball ability used in multiplayer combat. The system features smooth physics, accurate hit detection, and impactful player interactions.
Key Features:
Custom Projectile Logic – Launched waterball projectiles using physics-based movement with BodyVelocity, VectorForces, and FastCast for accuracy and consistency.
Impact Detection – Implemented precise raycast-based hit detection to ensure instant hit responses with no visual delay or desync.
Dynamic Knockback System – Applied directional knockback based on projectile velocity and hit angle, creating a realistic water impact effect on players.
Integrated Visual Effects – Added splash VFX, sound effects, and optional screen shake to enhance hit feedback and combat feel.
This project strengthened my experience with networked physics, responsive combat interactions, and smooth, client-friendly projectile systems.





