Game System
Others
Systems I have worked on but haven’t showcased yet:



Key Features:
NPC AI – Smart non-player characters with pathfinding and interactive behaviors.
Animal Capture System – Players can locate, chase, and capture animals .
Vehicle System – Fully functional vehicles with controls, physics, and custom interactions.
Inventory System – Organized item storage with equipping, using, and managing items/animals.
Advanced Zoo Animal System – Dynamic animal behaviors, needs, animations, and habitat interactions.
Animal Enclosure Storage – Captured animals can be stored, displayed, or managed inside enclosures.
Feature Updates / Additions – Experience working with existing games, improving and expanding their systems.
Modded Game Experience – Worked on multiple modded game systems, making me proficient and fast at integrating or modifying existing codebases.
More Projects
Game System
Others
Systems I have worked on but haven’t showcased yet:



Key Features:
NPC AI – Smart non-player characters with pathfinding and interactive behaviors.
Animal Capture System – Players can locate, chase, and capture animals .
Vehicle System – Fully functional vehicles with controls, physics, and custom interactions.
Inventory System – Organized item storage with equipping, using, and managing items/animals.
Advanced Zoo Animal System – Dynamic animal behaviors, needs, animations, and habitat interactions.
Animal Enclosure Storage – Captured animals can be stored, displayed, or managed inside enclosures.
Feature Updates / Additions – Experience working with existing games, improving and expanding their systems.
Modded Game Experience – Worked on multiple modded game systems, making me proficient and fast at integrating or modifying existing codebases.
More Projects
Game System
Others
Systems I have worked on but haven’t showcased yet:



Key Features:
NPC AI – Smart non-player characters with pathfinding and interactive behaviors.
Animal Capture System – Players can locate, chase, and capture animals .
Vehicle System – Fully functional vehicles with controls, physics, and custom interactions.
Inventory System – Organized item storage with equipping, using, and managing items/animals.
Advanced Zoo Animal System – Dynamic animal behaviors, needs, animations, and habitat interactions.
Animal Enclosure Storage – Captured animals can be stored, displayed, or managed inside enclosures.
Feature Updates / Additions – Experience working with existing games, improving and expanding their systems.
Modded Game Experience – Worked on multiple modded game systems, making me proficient and fast at integrating or modifying existing codebases.







