Game System

Impact Frames/ CutScene

A polished system combining scripting, animation, and visual effects to create dynamic cutscenes with impactful visual transformation.

Year :

2024

Client :

Blades Of Freedom Studio

Project Duration :

4 Days

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

Key Features:

Developed a polished cinematic system for a client, combining scripting, animations, VFX, and camera work. I created smooth cutscenes with dynamic camera movements, impact frames, and timed visual effects using TweenService, ParticleEmitters, Beams, and custom animation syncing. The system runs client-side for smooth performance while keeping key events server-synced. This project strengthened my skills in timing, visual polish, and cinematic presentation.

Game Showcase:

More Projects

Game System

Impact Frames/ CutScene

A polished system combining scripting, animation, and visual effects to create dynamic cutscenes with impactful visual transformation.

Year :

2024

Client :

Blades Of Freedom Studio

Project Duration :

4 Days

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

Key Features:

Developed a polished cinematic system for a client, combining scripting, animations, VFX, and camera work. I created smooth cutscenes with dynamic camera movements, impact frames, and timed visual effects using TweenService, ParticleEmitters, Beams, and custom animation syncing. The system runs client-side for smooth performance while keeping key events server-synced. This project strengthened my skills in timing, visual polish, and cinematic presentation.

Game Showcase:

More Projects

Game System

Impact Frames/ CutScene

A polished system combining scripting, animation, and visual effects to create dynamic cutscenes with impactful visual transformation.

Year :

2024

Client :

Blades Of Freedom Studio

Project Duration :

4 Days

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

Key Features:

Developed a polished cinematic system for a client, combining scripting, animations, VFX, and camera work. I created smooth cutscenes with dynamic camera movements, impact frames, and timed visual effects using TweenService, ParticleEmitters, Beams, and custom animation syncing. The system runs client-side for smooth performance while keeping key events server-synced. This project strengthened my skills in timing, visual polish, and cinematic presentation.

Game Showcase:

More Projects

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