Game System
Impact Frames/ CutScene
A polished system combining scripting, animation, and visual effects to create dynamic cutscenes with impactful visual transformation.
Year :
2024
Client :
Blades Of Freedom Studio
Project Duration :
4 Days



Key Features:
Developed a polished cinematic system for a client, combining scripting, animations, VFX, and camera work. I created smooth cutscenes with dynamic camera movements, impact frames, and timed visual effects using TweenService, ParticleEmitters, Beams, and custom animation syncing. The system runs client-side for smooth performance while keeping key events server-synced. This project strengthened my skills in timing, visual polish, and cinematic presentation.
Game Showcase:
More Projects
Game System
Impact Frames/ CutScene
A polished system combining scripting, animation, and visual effects to create dynamic cutscenes with impactful visual transformation.
Year :
2024
Client :
Blades Of Freedom Studio
Project Duration :
4 Days



Key Features:
Developed a polished cinematic system for a client, combining scripting, animations, VFX, and camera work. I created smooth cutscenes with dynamic camera movements, impact frames, and timed visual effects using TweenService, ParticleEmitters, Beams, and custom animation syncing. The system runs client-side for smooth performance while keeping key events server-synced. This project strengthened my skills in timing, visual polish, and cinematic presentation.
Game Showcase:
More Projects
Game System
Impact Frames/ CutScene
A polished system combining scripting, animation, and visual effects to create dynamic cutscenes with impactful visual transformation.
Year :
2024
Client :
Blades Of Freedom Studio
Project Duration :
4 Days



Key Features:
Developed a polished cinematic system for a client, combining scripting, animations, VFX, and camera work. I created smooth cutscenes with dynamic camera movements, impact frames, and timed visual effects using TweenService, ParticleEmitters, Beams, and custom animation syncing. The system runs client-side for smooth performance while keeping key events server-synced. This project strengthened my skills in timing, visual polish, and cinematic presentation.





