Game System
Abilities
Developed a scalable and optimized ability system supporting multiple player abilities with smooth visuals and reliable hit detection.
Year :
2025
Client :
Bankai Relam
Project Duration :
4 Days



Key Features:
Client-Side Visuals – Handles all ability VFX on the client for smooth, lag-free presentation.
Server-Side Hit Detection – Uses server-authoritative range checks to ensure accurate and fair ability hits.
Rate Limiting & Debounce – Prevents ability spamming with clean, scalable cooldown and debounce logic.
Optimized Performance – Designed to run efficiently in multiplayer environments with minimal latency.
Game Showcase:
More Projects
Game System
Abilities
Developed a scalable and optimized ability system supporting multiple player abilities with smooth visuals and reliable hit detection.
Year :
2025
Client :
Bankai Relam
Project Duration :
4 Days



Key Features:
Client-Side Visuals – Handles all ability VFX on the client for smooth, lag-free presentation.
Server-Side Hit Detection – Uses server-authoritative range checks to ensure accurate and fair ability hits.
Rate Limiting & Debounce – Prevents ability spamming with clean, scalable cooldown and debounce logic.
Optimized Performance – Designed to run efficiently in multiplayer environments with minimal latency.
Game Showcase:
More Projects
Game System
Abilities
Developed a scalable and optimized ability system supporting multiple player abilities with smooth visuals and reliable hit detection.
Year :
2025
Client :
Bankai Relam
Project Duration :
4 Days



Key Features:
Client-Side Visuals – Handles all ability VFX on the client for smooth, lag-free presentation.
Server-Side Hit Detection – Uses server-authoritative range checks to ensure accurate and fair ability hits.
Rate Limiting & Debounce – Prevents ability spamming with clean, scalable cooldown and debounce logic.
Optimized Performance – Designed to run efficiently in multiplayer environments with minimal latency.





